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Ice Nova of Deep Freeze
intelligence, grants_active_skill, spell, area, cold, nova
A circle of ice expands from the caster.
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Added Fire Damage Support
120% cost
Supports any skill that hits enemies.
Supported Skills gain 25% of Physical Damage as Extra Fire Damage
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Brutality Support
140% cost
Supports any skill that deals damage.
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal 25% more Physical Damage
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Burning Damage Support
130% cost
Supports any skill that hits enemies, or can deal burning damage directly.
Supported Skills deal 20% more Burning Damage
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Cold to Fire Support
120% cost
Supports any skill that hits enemies.
Supported Skills have 50% of Cold Damage Converted to Fire Damage
Supported Skills gain 10% of Cold Damage as Extra Fire Damage
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Cruelty Support
140% cost
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Cruelty has a Base Duration of 4 seconds
Hits from Supported Skills grant Cruelty
Supported Skills deal 15% more Damage with Hits
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Fire Penetration Support
130% cost
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Supported Skills Penetrate 20% Fire Resistance
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Inspiration Support
120% cost
Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.
Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of Supported Skills
Supported Skills have 25% less Mana Cost
Lose all Inspiration Charges after Spending a total of 122 Mana on Upfront Costs and Effects of Supported Skills
Supported Skills deal 3% more Elemental Damage per Inspiration Charge
Supported Skills have 6% increased Critical Strike Chance per Inspiration Charge
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Iron Will Support
110% cost
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Strength's Damage bonus applies to all Spell Damage as well for Supported Skills
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Knockback Support
100% cost
Supports any skill that hits enemies.
Supported Skills have 50% increased Knockback Distance
Supported Skills have 25% chance to Knock Enemies Back on hit
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Life Leech Support
110% cost
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Supported Skills have 2% of Damage Leeched as Life
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Lifetap Support
300% cost
Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
Lifetap lasts 4 seconds
Supported Skills Cost Life instead of Mana
Supported Skills deal 10% more Damage while you have Lifetap
Gain Lifetap after Spending a total of 23 Life on Upfront Costs and Effects of a Supported Skill
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Spell Totem Support
200% cost
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Totem lasts 8 seconds
Supported Skills have 40% less Cast Speed
Supported Skills will summon a Totem which uses that Skill
Supported Skills deal 49% less Damage
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Stun Support
100% cost
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Supported Skills have 30% reduced Enemy Stun Threshold
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Added Cold Damage Support
120% cost
Supports any skill that hits enemies.
Supported Skills have 4 to 6 added Cold Damage
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Blind Support
110% cost
Supports any skill that hits enemies.
Supported Skills have 10% chance to Blind enemies on hit
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Cast on Death Support
0% cost
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
100% chance to Trigger Supported Non-Minion Spells on Death
Supported Skills Cost nothing
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Chance to Flee Support
100% cost
Supports any skill that hits enemies.
Supported Skills have 25% chance to cause Monsters to Flee on Hit
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Chance to Poison Support
120% cost
Supports any skill that hits enemies.
Supported Skills have 40% chance to Poison on Hit
Supported Skills have 1 to 2 added Chaos Damage
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Cold Penetration Support
130% cost
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Supported Skills Penetrate 20% Cold Resistance
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Critical Strike Affliction Support
130% cost
Supports any skill that hits enemies.
Supported Skills have +70% Damage over Time Multiplier for Ailments from Critical Strikes
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Culling Strike Support
110% cost
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Kill Enemies that have 10% Life or lower when Hit by Supported Skills
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Deadly Ailments Support
140% cost
Supports any skill that hits enemies.
Supported Skills deal 80% less Damage with Hits
Supported Skills deal 30% more Damage with Ailments
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Hypothermia Support
130% cost
Supports any skill that deals damage.
Supported Skills have +20% chance to Freeze Enemies which are Chilled
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 20% more Cold Damage Over Time
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Ice Bite Support
120% cost
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Supported Skills have 15% chance to Freeze
Supported Skills have 2 to 3 added Cold Damage per Frenzy Charge
Supported Skills have 8 to 12 added Cold Damage
Supported Skills have 50% chance to gain a Frenzy Charge on Killing a Frozen Enemy
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Sadism Support
130% cost
Supports any skill that hits enemies.
70% less Duration of Ailments inflicted with Supported Skills
Damaging Ailments inflicted with Supported Skills deal damage 60% faster
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Swift Affliction Support
140% cost
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
25% less Duration of Supported Skills and Damaging Ailments they inflict
Supported Skills deal 25% more Damage over Time
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Trap Support
120% cost
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Trap lasts 4 seconds
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills deal 20% less Trap Damage
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Vile Toxins Support
130% cost
Supports any skill that hits enemies.
Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to 5
Supported Skills deal 10% more Damage with Poison
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Void Manipulation Support
130% cost
Supports any skill that deals damage.
Supported Skills deal no Elemental Damage
Supported Skills deal 20% more Chaos Damage
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Added Chaos Damage Support
120% cost
Supports any skill that hits enemies.
Supported Skills have 18 to 26 added Chaos Damage
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Added Lightning Damage Support
120% cost
Supports any skill that hits enemies.
Supported Skills have 1 to 8 added Lightning Damage
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Arcane Surge Support
130% cost
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Arcane Surge lasts 4 seconds
Arcane Surge grants 20% increased Cast Speed Arcane Surge grants 30% increased Mana Regeneration rate
Gain Arcane Surge after Spending a total of 15 Mana on Upfront Costs and Effects of a Supported Skill
Supported Skills deal 14% more Spell Damage while you have Arcane Surge
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Archmage Support
100% cost
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Supported Skills gain Base Mana Cost equal to 5% of Unreserved Maximum Mana
Supported Skills gain Added Lightning Damage equal to 10% of Unreserved Maximum Mana
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Blastchain Mine Support
50% cost
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Mine lasts 5 seconds
Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Supported Skills deal 59% less Damage
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Bonechill Support
130% cost
Supports any skill that can chill enemies or create chilling areas.
Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect
Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect
25% increased Effect of Chill inflicted with Supported Skills
Supported Skills deal 5% more Cold Damage
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Cast when Stunned Support
100% cost
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
50% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit
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Combustion Support
130% cost
Supports any skill that hits enemies.
Supported Skills have 25% chance to Ignite
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Supported Skills deal 10% more Fire Damage
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Concentrated Effect Support
140% cost
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Supported Skills have 30% less Area of Effect
Supported Skills deal 25% more Area Damage
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Controlled Destruction Support
140% cost
Supports attack skills, or spell skills that deal damage.
Supported Skills have 80% less Critical Strike Chance
Supported Skills deal 25% more Spell Damage
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Decay Support
120% cost
Supports any skill that hits enemies.
Supported Skills inflict Decay on Hit, dealing 162 Chaos Damage per second for 8 seconds
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Devour Support
120% cost
Supports any skill that hits enemies.
Killing Blows with Supported Skills Consume corpses to Recover 24 Life and 10 Mana
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Efficacy Support
130% cost
Supports any skill that deals damage or has a duration.
Supported Skills deal 15% more Damage over Time
Supported Skills have 15% increased Skill Effect Duration
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Elemental Focus Support
130% cost
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Supported Skills cannot inflict Elemental Ailments
Supported Skills deal 20% more Elemental Damage
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Elemental Proliferation Support
110% cost
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Supported Skills have 20% chance to Freeze, Shock and Ignite
Elemental Ailments inflicted by Supported Skills spread to other enemies within 1.2 metres
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Energy Leech Support
130% cost
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Supported Skills have 1.5% of Damage Leeched as Energy Shield
Supported Skills deal 15% more Damage while on Full Energy Shield
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Faster Casting Support
110% cost
Supports non-instant spell skills.
Supported Skills have 20% increased Cast Speed
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Hextouch Support
130% cost
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Supported Skills apply supported Curses on Hit
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High-Impact Mine Support
50% cost
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Mine lasts 5 seconds
Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Supported Skills deal 56% less Damage
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Ignite Proliferation Support
130% cost
Supports any skill that hits enemies.
Ignites caused by Supported Skills spread to other Enemies within 1.4 metres
Supported Skills deal 15% more Damage with Ignite
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Immolate Support
120% cost
Supports any skill that hits enemies.
Supported Skills deal 42 to 63 added Fire Damage against Burning Enemies
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Increased Area of Effect Support
130% cost
Supports any skill with an area of effect.
Supported Skills have 30% increased Area of Effect
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Increased Critical Damage Support
130% cost
Supports any skill that hits enemies.
Supported Skills have +100% to Critical Strike Multiplier
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Increased Critical Strikes Support
120% cost
Supports any skill that hits enemies.
Supported Skills have +2% to Critical Strike Chance
Supported Skills have 60% increased Critical Strike Chance
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Innervate Support
120% cost
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Supported Skills have 20% chance to Shock
Innervation lasts 8 seconds
Gain Innervation on Killing a Shocked Enemy with Supported Skills
Supported Skills have 2 to 29 added Lightning Damage
Innervation grants 1 to 17 Lightning Damage
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Intensify Support
130% cost
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
Supported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills deal 12% more Area Damage with Hits per Intensity Supported Skills have 15% less Area of Effect per Intensity
Supported Skills have 30% increased Area of Effect
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Item Rarity Support
100% cost
Supports any skill that can kill enemies.
40% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
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Lightning Penetration Support
130% cost
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Supported Skills Penetrate 20% Lightning Resistance
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Overcharge Support
120% cost
Supports any skill that hits enemies.
Supported Skills have 50% chance to Shock
Supported Skills deal 25% less Damage
Supported Skills Shock Enemies as though dealing 500% more Damage
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Physical to Lightning Support
120% cost
Supports any skill that hits enemies.
Supported Skills have 50% of Physical Damage Converted to Lightning Damage
Supported Skills gain 10% of Physical Damage as Extra Lightning Damage
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Power Charge On Critical Support
120% cost
Supports any skill that hits enemies.
Supported Skills deal 4% more Damage per Power Charge
Supported Skills have 35% chance to gain a Power Charge on Critical Strike
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Sacrifice Support
100% cost
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Supported Spells Sacrifice 20% of your current Life when Cast to gain added Chaos Damage equal to 35% of Sacrificed Life
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Spell Echo Support
140% cost
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Supported Skills Repeat an additional time
Supported Skills have 40% more Cast Speed
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Spellblade Support
130% cost
Supports spells that hit enemies. Cannot modify the skills of minions.
Supported Skills have Added Spell Damage equal to 40% of Damage of Equipped One Handed Melee Weapons If two Weapons are Equipped, each contributes 60% as much Added Damage
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Summon Phantasm Support
120% cost
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Phantasms last 15 seconds
20% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy
50% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow
Maximum 5 Summoned Phantasm
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Trinity Support
140% cost
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supported Skills deal 3% more Elemental Damage per 5 of lowest Resonance
Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds Lose 5 Resonance per second of each Element you are not gaining
Supported Skills penetrate 7% Elemental Resistances while each Resonance is at least 25
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Unbound Ailments Support
120% cost
Supports any skill that hits enemies or inflicts ailments
35% increased Duration of Ailments inflicted with Supported Skills
Supported Skills deal 10% more Damage with Ailments
Supported Skills have 35% increased Effect of non-Damaging Ailments on Enemies
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Unleash Support
140% cost
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supported Spells gain a Seal every 0.90 seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal 45% less Damage when Reoccurring
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